City: Năz Lebepvii Nigǐq

Năz Lebepvii Nigǐq

Năz Lebepvii Nigǐq
Example KLEO architecture.
StateAlveria
ProvenceWv-0săbb District
Sub ProvenceÌpkǐkilijĭ Zone
RegionAt-5w Bǐmìjĭ Basin
Founded1114
Community LeaderLord Garëm
Area33 km2 (13 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation4656 m (15275 ft)
Average Yearly Precipitation191 cm/y (75 in/y)
Population7861
Population Density238 people per km2 (604 people per mi2)
Town AuraIllusion
Naming
Native nameNăz Lebepvii Nigǐq
Pronunciation/ˌlebepˈvii/ /ˈnigɪq/
Direct Translation[central] [nail]
Translation[Not Yet Translated]

Năz Lebepvii Nigǐq (/ˌlebepˈvii/ /ˈnigɪq/ [central] [nail]) is a subtropical City located in Ìpkǐkilijĭ Zone, Wv-0săbb District, within the Alveria.

The name Năz Lebepvii Nigǐq is derived from the Sylvin language, as Năz Lebepvii Nigǐq was founded by Brenda, who was culturaly KLEO.

Climate

Năz Lebepvii Nigǐq has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 23°C (73°F). Năz Lebepvii Nigǐq receives an average of 191 cm/y (75 in/y) of precipitation, most of which comes in the form of rain during the fall. Năz Lebepvii Nigǐq covers an area of nearly 33 km2 (13 mi2), and an average elevation of 4656 m (15275 ft) above sea level.

Overview

Năz Lebepvii Nigǐq was founded durring the early 12th century in summer of the year 1114, by Brenda. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Brenda.

Năz Lebepvii Nigǐq was built using the conventions of KLEO durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Năz Lebepvii Nigǐq is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Năz Lebepvii Nigǐq is buildings are arranged within a network of narrow packed earth streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Năz Lebepvii Nigǐq weathering a full scale bombardment durring a siege. The city's budget focused millitary grade defenses are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

A look around Năz Lebepvii Nigǐq makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power.

Civic Infrastructure

Năz Lebepvii Nigǐq has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Năz Lebepvii Nigǐq has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Năz Lebepvii Nigǐq. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Năz Lebepvii Nigǐq's parks.

Năz Lebepvii Nigǐq has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Năz Lebepvii Nigǐq.

Năz Lebepvii Nigǐq has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Năz Lebepvii Nigǐq has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Năz Lebepvii Nigǐq has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Năz Lebepvii Nigǐq has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Năz Lebepvii Nigǐq has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Năz Lebepvii Nigǐq has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Năz Lebepvii Nigǐq has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Năz Lebepvii Nigǐq's public wards, blessings, and other arcane systems.

Năz Lebepvii Nigǐq has an Millitary Academy which trains military officers and specilists.

Năz Lebepvii Nigǐq possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Năz Lebepvii Nigǐq's grid is powered by a god's will and kindness.

Năz Lebepvii Nigǐq's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Năz Lebepvii Nigǐq has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Năz Lebepvii Nigǐq's natural decorations nor waterways.

Năz Lebepvii Nigǐq has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Năz Lebepvii Nigǐq has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Năz Lebepvii Nigǐq has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Năz Lebepvii Nigǐq's bank was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

Due to the actions of local Kami, autumn is long in Năz Lebepvii Nigǐq.

The Lurker in Light near Năz Lebepvii Nigǐq are known to be quite timid.

Năz Lebepvii Nigǐq's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local toxin to channel Enchantment energies of tier 2 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 15
  • Farmers: 21
  • Farm Laborer: 37
  • Hunters: 28
  • Milk Maids: 20
  • Ranchers: 10
  • Ranch Hands: 21
  • Shepherds: 20
    • Farmland: 31758 m2
    • Cattle and Similar Creatures: 1965
    • Poultry: 23583
    • Swine: 1572
    • Sheep: 78
    • Goats: 15
    • Horses, Mounts, and Beasts of Burden: 786

Craftsmen

  • Arms and Toolmakers: 16
  • Blacksmiths: 17
  • Bookbinders: 10
  • Buckle-makers: 10
  • Cabinetmakers: 20
  • Candlemakers: 26
  • Carpenters: 26
  • Clothmakers: 23
  • Coach and Harness Makers: 8
  • Coopers: 20
  • Copper, Brass, Tin, Zinc, and Lead Workers: 11
  • Copyists: 7
  • Cutlers: 6
  • Fabricworkers: 19
  • Farrier: 42
  • Furriers: 5
  • Glassworkers: 26
  • Gunsmiths: 16
  • Harness-Makers: 7
  • Hatters: 15
  • Hosiery Workers: 5
  • Jewelers: 8
  • Leatherwrights: 19
  • Locksmiths: 7
  • Matchstick makers: 12
  • Musical Instrument Makers: 11
  • Painters, Structures and Fixtures: 9
  • Paper Workers: 11
  • Plasterers: 10
  • Pursemakers: 13
  • Roofers: 8
  • Ropemakers: 8
  • Rugmakers: 7
  • Saddlers: 14
  • Scabbardmakers: 18
  • Scalemakers: 8
  • Scientific, Surgical, and Optical Instrument Makers: 5
  • Sculptors, Structures and Fixtures: 7
  • Shoemakers: 7
  • Soap and Tallow Workers: 23
  • Tailors: 50
  • Tanners: 10
  • Upholsterers: 11
  • Watchmakers: 10
  • Weavers: 22
  • Whitesmiths: 6

Merchants

  • Adventuring Goods Retellers: 5
  • Arcana Sellers: 5
  • Beer-Sellers: 10
  • Booksellers: 13
  • Butchers: 19
  • Chandlers: 20
  • Chicken Butchers: 22
  • Entrepreneurs: 7
  • Fine Clothiers: 19
  • Fishmongers: 20
  • Florists: 4
  • Potion Sellers: 13
  • Resellers: 37
  • Spice Merchants: 10
  • Wine-sellers: 16
  • Wheelwright: 11
  • Woodsellers: 7

Service workers

  • Bakers: 43
  • Barbers: 34
  • Coachmen: 11
  • Cooks: 41
  • Doctors: 16
  • Gamekeepers: 12
  • Grooms: 7
  • Hairdressers: 23
  • Healers: 20
  • Housekeepers: 24
  • Housemaids: 39
  • House Stewards: 23
  • Inns: 7
  • Laundry maids: 14
  • Maidservants: 26
  • Nursery Maids: 14
  • Pastrycooks: 26
  • Restaurateur: 31
  • Tavern Keepers: 32

Specialized Laborer

  • Ashworkers: 10
  • Bleachers: 7
  • Chemical Workers: 4
  • Coal Heavers: 16
  • In-Town Couriers: 17
  • Long Haul Couriers: 18
  • Dockyard Workers: 16
  • Gas Workers: 3
  • Hay Merchants: 6
  • Leech Collectors: 19
  • Millers: 20
  • Miners: 16
  • Oilmen and Polishers: 12
  • Postmen: 16
  • Pure Finder: 10
  • Skinners: 23
  • Sugar Refiners: 4
  • Tosher: 12
  • Warehousemen: 25
  • Watercarriers: 17
  • Watermen, Bargemen, etc.: 22

Skilled Laborers

  • Accountants: 10
  • Alchemist: 12
  • Clerk: 16
  • Dentists: 7
  • Educators: 19
  • Engineers: 11
  • Gardeners: 8
  • Mages: 5
  • Plumbers: 8
  • Pharmacist: 9
  • Professors: 3
  • Scientists: 5
  • Wizards: 3

Civil Servants

  • Adventurers: 7
  • Bankers: 10
  • Civil Clerks: 19
  • Civic Iudex: 8
  • Consultants: 5
  • Exorcist: 18
  • Fixers: 9
  • Kami Clerk: 15
  • Landlords: 14
  • Lawyers: 8
  • Legend Keepers: 14
  • Militia Officers: 46
  • Monks, Monastic: 23
  • Monks, Civic: 24
  • Historian, Oral: 18
  • Historian, Textual: 9
  • Policemen, Sheriffs, etc.: 19
  • Priests: 31
  • Rangers: 10
  • Rat Catchers: 11
  • Scholars: 11
  • Spiritualist: 14
  • Slayers: 4
  • Storytellers: 28
  • Military Officers: 26

Cottage Industries

  • Brewers: 23
  • Comfort Services: 30
  • Enchanters: 9
  • Herbalists: 9
  • Jaminators: 31
  • Needleworkers: 25
  • Potters: 14
  • Preserve Makers: 21
  • Quilters: 11
  • Seamsters: 43
  • Spinners: 22
  • Tinker: 8
  • Weaver: 21

Artists

  • Actors: 8
  • Architects: 3
  • Bards: 11
  • Costumers: 4
  • Dancers: 9
  • Drafters: 5
  • Engravers: 6
  • Fine Furniture Carpenters: 3
  • Glaziers: 8
  • Inlayers: 7
  • Musicians: 22
  • Painters, Art: 4
  • Playwrights: 8
  • Sculptors, Art: 6
  • Wood Carvers: 27
  • Writers: 27

Produce Industries

  • Butter Churners: 29
  • Canners: 21
  • Cheesmakers: 27
  • Ice Merchants: 3
  • Millers: 16
  • Picklers: 13
  • Smokers: 10
  • Stockmakers: 8
  • Tobacconists: 11
  • Tallowmakers: 19

2879 of Năz Lebepvii Nigǐq's population work within a Foundational Occupation.

4668 of Năz Lebepvii Nigǐq's population do not work in a formal occupation, but do contribute to the local economy. 314 (4%) are noncontributers.

Points of Interest

POI

History

Năz Lebepvii Nigǐq's residents established a new industry 5 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.

The the a leather hauberk of Necromancy, an a leather hauberk imbued with great amounts of Necromancy energies was created near Năz Lebepvii Nigǐq by in time immemorial, reportedly some time during the late 2nd century.

History